Черно-розовые кроссовки. Vcg кроссовки


VCG Dosyalarýný Nasýl Açýlýr? - VCG Dosya Uzantýsý

Dosya Uzantısı VCG Nedir?

şunun tarafından: Jay Geater, Kıdemli Teknoloji Yazarı

Birisi size VCG uzantılı bir dosya gönderdi ve siz nasıl açacağınızı bilmiyor musunuz? Belki de bilgisayarınızda VCG uzantılı bir dosya buldunuz ve bunun ne olduğunu merak ediyorsunuz? Windows size bu dosyayı açamyacağınızı söyleyebilir ya da en kötü durumda, bir VCG uzantılı dosya hata mesajı alabilirsiniz.

Bir VCG dosyasını açmadan önce VCG dosya uzantısının nasıl bir dosyayı temsil ettiğini bulmanız gereklidir.

İpucu: Hatalı VCG dosya ilişkilendirme hataları, Windows işletim sisteminizde mevcut sorunların bir işareti olabilir. Bu geçersiz girdiler ayrıca yavaş Windows açılışları, bilgisayar donmaları ve daha birçok farklı bilgisayar performans sorununa da yol açabilir. Bu nedenle, Windows kayıt defterinizin geçersiz dosya ilişkilendirmeleri ve diğer ilgili kayıt defteri sorunlarına karşı taranmasını şiddetle tavsiye edilmektedir.

Yanıt:

VCG dosyaları Uncommon Files olup genellikle Visualization of Compiler Graphs (VCG) Graphic Specification ile ilişkilendirilirler.

VCG dosya uzantısı başka dosya tipleri tarafından da kullanılıyor olabilir. VCG dosya uzantısını kullanan başka bir dosya biçimini biliyorsanız bilgilerimizi uygun şekilde güncelleyebilmemiz için lütfen bize ulaşın

VCG Dosyanızı Nasıl Açarsınız?

VCG uzantılı dosyanızı açmanın en hızlı ve kolay yolu çift tıklamaktır. Bu, VCG uzantılı dosyanızın açılması için doğru yazılımın Windows'un belirlemesini sağlayacaktır.

VCG uzantılı dosyanız açılmıyorsa, VCG uzantılı dosyaları görüntülemek ya da düzenlemek için doğru yazılım uygulaması bilgisayarınızda kurulu olmayabilir.

Bilgisayarınız VCG doyasını açıyor ancak bunun için yanlış uygulamayı kullanıyorsa, Windows kayıt defterinden dosya ilişkilendirme ayarlarını değiştirmeniz gereklidir. Başka bir deyişle, Windows, VCG dosya uzantısını yanlış bir yazılım programı ile ilişkilendirmiştir.

Windows kayıt defterinizin geçersiz dosya ilişkilendirmeleri ve diğer ilgili kayıt defteri sorunlarına karşı taranmasını şiddetle tavsiye ediyoruz.

VCG Dosya Uzantısı ile İlişkili Yazılım İndirmeleri:

* Bazı VCG dosya uzantısı biçimleri sadece ikili biçimde açılabilir.

VCG Dosyanızı Hemen Açmak için FileViewPro İndirin

VCG Multipurpose Internet Mail Extensions (MIME):

VCG Dosya Analizi Aracı™

Hangi tür VCG dosyanız olduğuna emin değil misiniz? Tam olarak ne olduğunu, kimin oluşturduğunu ve nasıl açabileceğinizi öğrenmek istiyor musunuz?

Son olarak, artık VCG dosyanızla ilgili bilmeniz gereken her şeyi keşfedebilirsiniz... hemen!

Devrim niteliğinde VCG Dosya Analizi Aracı™, VCG dosyanızla ilgili her ayrıntıyı tarar, analiz eder ve geri rapor eder. Patenti beklemede olan algoritmamız dosyanızı hızla analiz eder ve bu bilgileri size dakikalar içinde şık, okunması kolay bir formatta sunar.†

Saniyeler içinde, tam olarak hangi tür VCG dosyanız olduğunu, dosyanızla ilgili yazılım programını, oluşturan yayımcıyı, güvenlik emniyet durumunu ve çok çeşitli diğer faydalı bilgileri öğrenirsiniz.

Ücretsiz dosya analizinize başlamak için, tek yapmanız gereken VCG dosyanızı aşağıdaki noktalı çizgilerin içine sürükleyip bırakmak veya "Bilgisayarıma Gözat" tıklayıp dosyanızı seçmek. Daha sonra, VCG dosya analiz raporunuz doğrudan bu tarayıcı penceresinde aşağıda gösterilir.

Dosyanız analiz ediliyor... lütfen bekleyin.

Dosya Adı:

Dosya Boyutu:

Vazgeç

† VCG Dosya Analiz Aracı üçüncü taraf yazılım bileşenleri kullanmaktadır . Yasal uyarıyı okumak için buraya tıklayın.

Yazar Hakkında: Jay Geater, yenilikçi destek yazılımı sunmaya odaklanmış küresel bir yazılım şirketi olan Solvusoft Corporation'ın Başkanı ve Genel Müdürüdür. Yaşam boyu bilgisayar kurdudur ve bilgisayarlar, yazılım ve teknolojiyle ilgili her şeyi sever.

www.solvusoft.com

What does VCG stand for?

VCG

Vitalita Culinary Group

Miscellaneous » Food & Nutrition

   Rate it:VCG

Virtual Consulting Group

Business » Companies & Firms

   Rate it:VCG

Voltage Control Guard

Computing » Hardware

   Rate it:VCG

Village Church of Gurnee

Community » Religion

   Rate it:VCG

Via Communications Group

Business » Companies & Firms

   Rate it:VCG

VidComGroup

Business » Companies & Firms

   Rate it:VCG

Visualisation of Compiler Graphs

Computing » Software

   Rate it:VCG

Vietnamese Cross of Gallantry

Miscellaneous » Awards & Medals

   Rate it:VCG

Volunteer Consulting Group, Inc.

Business » Companies & Firms

   Rate it:VCG

Viewer Client Generator

Computing » Software

   Rate it:VCG

Virtual Combat Group

Sports -- and more...

   Rate it:VCG

Vickrey Clarke Groves

Miscellaneous » Unclassified

   Rate it:VCG

Voltage Controlled Guitar

Miscellaneous » Unclassified

   Rate it:VCG

Vickrey–Clarke–Groves

Miscellaneous » Unclassified

   Rate it:VCG

Video Chat Goddess

Miscellaneous » Unclassified

   Rate it:VCG

Visual Culture and Gender

Community » Culture

   Rate it:VCG

Vickrey, Clarke, and Groves method

Computing » General

   Rate it:VCG

Visualization of Compiler Graphs

Miscellaneous » Unclassified

   Rate it:VCG

Viação Campos Gerais

Miscellaneous » Unclassified

   Rate it:VCG

Volt Consulting Group

Business » Consulting

   Rate it:VCG

Virtual Comparison Group

Miscellaneous » Unclassified

   Rate it:VCG

Visual Communications Group

Miscellaneous » Unclassified

   Rate it:VCG

Visual Computing Group

Computing

   Rate it:VCG

Visual China Group

Miscellaneous » Unclassified

   Rate it:VCG

Visual Code Grepper

Miscellaneous » Unclassified

   Rate it:

www.abbreviations.com

VCG Library: Basic Concepts

The VCG Lib may encode a mesh in several ways, the most common of which is a vector of vertices and vector of triangles (i.e. triangles for triangle meshes, tetrahedra for tetrahedral meshes). The following line is an example of the definition of a VCG type of mesh:

class MyMesh : public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> , std::vector<MyEdge> > {};

where vcg::tri::TriMesh is the base type for a triangle mesh and it is templated on:

  • the type of container containing the vertices (usually a std::vector
    • which in turn is templated on your vertex type
  • the type of STL random access container containing the faces
    • which in turn is templated on your face type

In other words, to define a type of mesh you need only to derive from vcg::tri::TriMesh and to provide the type of containers of the elements you want to use to encode the mesh. In this second example we also passed a std::vector of type MyEdge, which, as we will see shortly, is the type of our edge. Note that there is no predefined order to follow for passing the template parameters to TriMesh.

#include<vcg/complex/complex.h>

class MyVertex; class MyEdge; class MyFace;

struct MyUsedTypes : public vcg::UsedTypes<vcg::Use<MyVertex> ::AsVertexType,

vcg::Use<MyEdge> ::AsEdgeType,

vcg::Use<MyFace> ::AsFaceType>{};

class MyVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags >{};

class MyFace : public vcg::Face< MyUsedTypes, vcg::face::FFAdj, vcg::face::VertexRef, vcg::face::BitFlags > {};

class MyEdge : public vcg::Edge< MyUsedTypes> {};

class MyMesh : public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> , std::vector<MyEdge> > {};

The face, the edge and the vertex type are the crucial bits to understand in order to be able to take the best from VCG Lib. A vertex, an edge, a face and a tetrahedron are just an user defined (possibly empty) collection of attributes. For example you will probably expect MyVertex to contain the (x,y,z) position of the vertex, but what about the surface normal at the vertex?.. and the color? VCG Lib gives you a pretty elegant way to define whichever attributes you want to store in each vertex, face, or edge. For example, the following example shows three valid definitions of MyVertex of increasing complexity :

class MyVertex0 : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::BitFlags >{};

class MyVertex1 : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags >{};

class MyVertex2 : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Color4b, vcg::vertex::CurvatureDirf,

vcg::vertex::Qualityf, vcg::vertex::Normal3f, vcg::vertex::BitFlags >{};

vcg::Vertex is the VCG base class for a vertex. vcg::UsedTypes declares which are the types invoved in the definition of the mesh. It is a mapping between the names of your entity types (MyVertex,MyEdge,MyFace... and the role they play in the mesh definition). The mapping is established passing the template parameters with the syntax It can be annoying when you see it but it is useful that every entity involved knows the type of the others and this is the way VCG Lib does it. As you can see the three definitions of MyVertex0,1,2 differ for the remaining template parameters (the components). These specify which values will be stored with the vertex type:

  • MyVertex0 is a type storing coordinates as a triple of doubles and normal as a triple of floats,
  • MyVertex1 also store a color value specified as 4 bytes
  • MyVertex2 store a long list of different components.

Many other compenents are implemented in the library for the simplexes, the complete list can be found in the Vertex Components, Edge Components and Face Components pages. You can place any combination of them as a template parameters of your vertex/edge/face type (note that order is rather unimportant). Now we have all it takes for a working definition of MyMesh type:

#include<vcg/complex/complex.h>

class MyVertex; class MyEdge; class MyFace;

struct MyUsedTypes : public vcg::UsedTypes<vcg::Use<MyVertex> ::AsVertexType,

vcg::Use<MyEdge> ::AsEdgeType,

vcg::Use<MyFace> ::AsFaceType>{};

class MyVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags >{};

class MyFace : public vcg::Face< MyUsedTypes, vcg::face::FFAdj, vcg::face::VertexRef, vcg::face::BitFlags > {};

class MyEdge : public vcg::Edge< MyUsedTypes> {};

class MyMesh : public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> , std::vector<MyEdge> > {};

int main( int argc, char **argv )

{

if(argc<2)

{

printf("Usage trimesh_base <meshfilename.obj>\n");

return -1;

}

MyMesh m;

if(vcg::tri::io::ImporterOFF<MyMesh>::Open(m,argv[1])!=vcg::tri::io::ImporterOFF<MyMesh>::NoError)

{

printf("Error reading file %s\n",argv[1]);

exit(0);

}

vcg::tri::RequirePerVertexNormal(m);

printf("Input mesh vn:%i fn:%i\n",m.VN(),m.FN());

printf( "Mesh has %i vert and %i faces\n", m.VN(), m.FN() );

return 0;

}

One more comment: vcg::face::VertexRef is an attribute that stores 3 pointers to the type of vertex, so implementing the Indexed Data structure. This is an example of why the type MyFace needs to know the type MyVertex

How to create a mesh

Once you declared your mesh type, you may want to instance an object and to fill it with vertices and triangles. The typical approach is just to open some file like in the above example. It may cross your mind that you could just make some push_back on the vertexes and faces container (data member vert and face of class vcg::tri::Trimesh). In fact this is the wrong way since there can be side effects by adding element to a container. We describe this issue and the correct way of adding mesh element in the Allocating and Deleting mesh elements page.

The flags of the mesh elements

Usually to each element of the mesh we associate a small bit vector containing useful single-bit information about vertices and faces. For example the deletion of vertex simply mark a the Deletion bit in thsi vector (more details on the various deletion/allocation issues in the Allocating and Deleting mesh elements page. More details on the various kind of flags that can be associated are in the Bit Flags page.

How to process a mesh

The algorithms that do something on a mesh are generally written as static member functions of a class templated on the mesh type. For example the code snipped below is part of the class UpdateNormals, which contains the several algorithms to compute the value of the normal

...

template <class ComputeMeshType>

class UpdateNormals{

...

static void PerFace(ComputeMeshType &m)

static void PerVertex(ComputeMeshType &m)

static void PerVertexPerFace(ComputeMeshType &m)

...

};

This class is part of a kernel of classes with name UpdateValue that compute the value of the vertex or face attributes and that can be found altogether in the folder vcg/complex/trimesh/update. For example, the following example show how to compute the value of the normal and the mean and gaussian curvature per vertex:

#include <vector>

#include <vcg/simplex/vertex/base.h>

#include <vcg/simplex/vertex/component.h>

#include <vcg/simplex/face/base.h>

#include <vcg/simplex/face/component.h>

#include <vcg/complex/trimesh/base.h>

#include <vcg/complex/trimesh/update/normals.h>

#include <vcg/complex/trimesh/update/curvature.h>

class MyVertex;

class MyFace;

class MyUsedTypes: public vcg::UsedTypes< vcg::Use<MyVertex>::AsVertexType>,

vcg::Use<MyFace>::AsFaceType>

class MyVertex: public vcg::Vertex<MyUsedTypes, vcg::vertex::BitFlags,vcg::vertex::Coord3d, vcg::vertex::Normal3f,vcg::vertex::Curvaturef>{};

class MyFace: public vcg::Face<MyUsedTypes, vcg::face::BitFlags,vcg::face::VertexRef>{};

class MyMesh: public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> > {};

int main()

{

MyMesh m;

...

vcg::tri::UpdateNormals<MyMesh>::PerVertexPerFace(m);

return 0;

}

Other than algorithms that update values of the mesh attributes, VCG Lib provides algorithms to create a mesh from another source, for example from point sets (by means of the Ball Pivoting approach) or as isosurfaces from a volumetric dataset (by means of Marching Cubes algorithm). Those algorithm can be found in vcg/complex/trimesh/create/. Finally, you can find algorithms for refinement (midpoint, Loop, Butterfly...), for smoothing, for closing holes and other that are not currently classified under any specific heading and that you can find under /vcg/complex/trimesh.

vcg.isti.cnr.it

VCG Library: File Formats

VCGLib provides importer and exporter for several file formats

  • import: PLY, STL, OFF, OBJ, 3DS, COLLADA, PTX, V3D, PTS, APTS, XYZ, GTS, TRI, ASC, X3D, X3DV, VRML, ALN
  • export: PLY, STL, OFF, OBJ, 3DS, COLLADA, VRML, DXF, GTS, U3D, IDTF, X3D

The following code snippet show how to use the PLY importer and exporter:

#include <wrap/io_trimesh/import.h>

MyMesh m;

vcg::tri::io::ImporterPLY<MyMesh>::Open(m,"namefile_to_open.ply");

vcg::tri::io::ExporterPLY<MyMesh>::Save(m,"namefile_to_save.ply");

The previous one is the minimal required interface for all the importers and exporters. Additionally two other parameters can be specified: mask and callback. The callback is used for providing a feedback during the usually length importing/exporting process. The mask is used to better specify/understand what is loaded/saved.

Saving Mask and Reading Mask

Generally all file formats save at least vertex positions and basic connectivity information, but beyond that you may want to choose which other data are stored with the file. To this aim, VCGLib provides a class vcg::tri::io::Mask which is essentially a collection of bit names that are used to specify which components you want to write to the file (e.g. stuff like vcg::tri::io::Mask::IOM_VERTCOLOR).

When saving this mask is used in a READ ONLY mode (they are just constants) to specify what component you want to save. For example, if you have stored in your mesh normals per vertex (for rendering purposes) but you consider saving them in ply format just a waste of space, you should specify an appropriate mask with the Mask::IOM_VERTNORMAL bit cleared. Obviously not all the formats are able to save all the possible data. For example STL format cannot save texture coords or per vertex color. So to know what you are able to save in a given XXX format there is the function ExporterXXX::GetExportMaskCapability() that gives you a bitmask with all the capability of that file format.

When loading this mask is used in a WRITE ONLY mode to report to the user what fields have been loaded from the file into the mesh (e.g. the initial value of the mask is ignored). In many cases it could be useful to know what data is present into a file to prepare the mesh (e.g. to enable optional components), for this purpose all the importer have also a ImporterXXX::LoadMask(filename,mask) that fill the mask only without effectively loading a mesh. Note that for some mesh formats understanding what is contained into a file means parsing the whole file.

Error Reporting

The mesh I/O functions returns ZERO on success and an error code different from zero in case of failure or critical conditions. Use the static const char *ErrorMsg(int error) function to get a human understandable description of the error code and static bool ErrorCritical(int err) to know if a given error is a critical one or just a warning. For example in the OBJ format the absence of the accompanying material description file, is considered non critical (you are able to get the correct geometry even if you miss material info).

VMI dump file

VMI is an acronym for Vcglib Mesh Image and it is not a proper file format but a simple dump of the vcg::TriMesh on a file. Not being a file format means that: there is no specification it is bound to the current version of the VCGLib with no backward compatibility a VMI can be very useful for debug purpose, because it saves: all the components all the temporary components (currently only of Optional Component Fast type) all the vertex, face or mesh attributes you have in your mesh file So if, for example, your algorithm crashes at the n-th step, you can save intermediate results of your computation with VMI and reload it. Note that in order to load a VMI the mesh passed as template to vcg::tri::ImporterVMI<MeshType>(..) must be of the same type as the mesh passed to vcg::tri::ExporterVMI<MeshType>(..) otherwise the loader returns FALSE.

vcg.isti.cnr.it

Купить черно-розовые кроссовки недорого в Москве, самая дешевая обувь в выгодном интернет магазине, опт Москва, Москва, odejdaobuv.ru

Расширенный поиск

Название:

Артикул:

Выберите категорию:

Все ЖЕНЩИНАМ » ОДЕЖДА »» Верхняя одежда »»» Плащи »»» Пальто »»» Шубы »» Джинсы, брюки »» Платья »» Футболки, топы, майки »» Блузки, рубашки »» Джемперы, водолазки, кофты »» Спортивная одежда »» Купальники »» Головные уборы » ОБУВЬ »» Туфли »» Балетки »» Кеды, кроссовки, сникерсы »» Босоножки »» Сандалии »» Сланцы »» Сабо »» Мокасины »» Слипоны »» Эспадрильи »» Лоферы »» Ботинки, полуботинки »» Ботильоны »» Сапоги, полусапоги »» Ботфорты »» Угги »» Дутики »» Валенки »» Тапочки МУЖЧИНАМ » ОДЕЖДА »» Верхняя одежда »»» Куртки »»» Пальто »»» Дубленки »» Футболки, майки »» Джемперы, водолазки »» Пиджаки »» Шорты, плавки »» Головные уборы » ОБУВЬ »» Туфли »» Кеды, кроссовки »» Слипоны »» Ботинки, полуботинки »» Дутики »» Сандалии »» Мокасины ДЕТЯМ » ОДЕЖДА »» Девочкам »»» Спортивная одежда для девочек »»» Шапки »» Мальчикам »»» Штаны »»» Спортивная одежда для мальчиков »»» Шапки »»» Джемпер » ОБУВЬ »» Девочкам »»» Туфли »»» Босоножки »»» Ботинки, полуботинки »»» Сапоги, полусапоги »»» Угги »»» Дутики »»» Тапочки »»» Чешки »» Мальчикам »»» Кеды, кроссовки, слипоны »»» Ботинки, полуботинки »»» Сапоги »»» Дутики »»» Тапочки »»» Чешки » Одежда и обувь для новорожденных ТОП 10! РАСПРОДАЖА Косметика для обуви

Цвет:

Всекрасныйчерныйсинийбелыйзеленыйголубойбирюзовыйсерыйкоричневыйфиолетовыйбордовыйжелтыйбежевыйкоралловыйоранжевыйрозовыйчерно-белыйсиреневыйлеопардовый принтбронзовыйбесцветныйзолотистыйкрасный/белыймультиколорцветочный принтзеленыесиниесеребробелыеоливковоечерныетерракотовыйхакисерые

размер:

Все10111213141516171819202122232425262728293031323334353637383940414243444546XSSMLXLXXL39,537-3837,535-3636-37XXXL39-4038,538-3936,540,532-33546050584XL30-3144-465231,55641,55742-4434-35924838-4046-4850-5298 см134 см152 см86 см92 см116 см122 см132 см140 см128 см57944B44B (75B)46B46B (80B)40C38B42C6437.539.534/35M 46-48L 48-50XL 50-52XXL 52-546219,5XXS42-48

Производитель:

Все3SUISSESA&D Art & designABSENTADMLISADOREALBINAANELLIANNA TAYLORANRE TANIAQUAMARINARZOMANIAASCALINIASMODAAVENIRAYANCANBALD EAGLEBALDIVABALINLESSBANOOBANUNUBARCLYBARELLIBAROCOBEATRIXBEBELITEBEBETONIBELLINIBELPINOBERSAGLIEREBESTELLOBETSYBIANCO BUCCIBIG ROPEBIN'S-LINEBLUDOBLUE TEMPTBONA VICCIBOOTESBOSNOVABOTTICOBREZZONESBROCOLIBroocs shoesBRRETTIBRUNI PODIUMBUENOBULUGGIBURGEONBY LEAFBYGERLIC&SCABANIYACALETECALIPSOCALORIECAMIDYCANNACANTARINICARLO PAZOLINICASADEICHAMBERYCHANCE CHARMCIAN & KARLOCISSILYCITY GIRLCLAIR DE LUNECLOVISCONNICOSOTTINNICREAWINCROWN MARKIZACRUXD&K jeansDALISHDAMAVIKDAVINCHODavinissDAY PROCESSDEBIDIVADECTDemmurDESPERADODeventaloDika. AoDINA FABIANIDIVAL & DINODIVINODO LA LA FASHIONDonna BalizzaDonna RiccoDorfDOROTHY PERKINSDream ChildDU & KADu MondeDUMA BEEDUO DARIOE&AEIEEL TEMPOELENAEnattaENDICANENNESYERDOERISESERSAXEVIANNIFABAFABRICIOFAFALAFAGROFAJIERFASHIONFASHION COLLECTIONFAST-STEPFEBAFERLISAFIORETTIFLORAFLYNESSFORTUNEFROM LAFAYYETGATERINNAGELSOMINOGERUTTIGlamurGlossiGOLDEN PARTYGoldsmitGoldzoniGRACIANAGRAND STYLEGrasianaGRUNTTISHalen DouglesHappy ShoesHB SHOES CLUBHELEN SHOESHILAGI'BELIEVEIDEYALILIAN FOSSAiLilianIMPERATORIn StepINARIOIZELJ&ElisabethJanettaJJBaoBei Kid`sJULEEYEEJuliannaKAROLINAKASALIDAKASHANIKCADENNAKEDDOKIMIFRENALKiss LuluKLUB NICOKOIEEIERKOMFORTKORS VIGOTTIKOTOFEIkrbKRISTIKristi BelleKristina & MilanKUFENBERGL.CherruniLA BINARIOLA GRANDEZZALa'FABIYLaboratoryLaBourLady ClassicLADY ELENALADY ROSELadyLikeLADYSMOONLagartoLAGUNALALLITALANBONNILANDILANKKONILANZONIabLARIBLYLaura ValorosaLAURITTALDshoesLED.LANALeFollieLeinuoLena KooeLena MilanLeonLETIZIALIBELLENLIDA&MLideLIDERLIDO MARINOZZILIICILiLianiLINO MARANOLIONLiSKaLit FootLM collectionLNSFYLOLACANDILOOKHERELoopsnewLORBACSALORDLORINLOVE MOSCHINOLucky FoxLUIGI ROSSILUTALUXIM&DM-styleM.M.8MAC COLLECTIONMadinaMADOAMADORAMAEVIMAFRAMAGFINIMAGNORIMAGRINIMakFineMAKFLYMALINARDIMALINO VICINIMALLANEEMALLANNEMARMAR TOCHIMARANI MAGLIMarcello Di NuoveMarciaDolceMarco BonneMARCO MINOMARCO PINIMARCO PINOTTIMARCO RIZZIMARCO TOZZIMARCO TUCCIMarco VitoMarcuzziMARENEGROMARGINALMARGINALIUMMaria JosephinMARIA MODOMaria MoroMaria TucciMARIELLEMARINETYMario DonnaMario MuziMario RichiMario VicciMARKA MUZIMARKO PINOTTIMARTANIMary&MolyMASHALINIMasiMaluoMATERPROOFMATRIXMATTINOMEDEAmeilinaMENIANIMERGEMERONAMESCOTMGVMichelle KellyMIKOMILAGROSMILANAMILEDIMILEEDIMiltonMIOMiss FantasyMiss MaluoMiss MervinMIT MOONIMM8MODA DONNAMODA SABINAModelleMODENAMODERNMODERN STILEMODiCOMOLECAMOLIANAMOLOMon AmiMONCLERMONROEMonti BellaMOONIEEMorettiMStyleMUFELMultimodaMUYAMy DarlindMysmagMYSMAYN.SabinaNA NINADASANataliNatur-comfortNINA RICCININE WESTNJBNO ONENod TrendNOTTENova&LizNOVBISNovoroNoya FASHIONNursaceo.YiLionOKSANAOnlliOrientORMAOstRICHOUBAILIOUTDOROUTONGP&DINAP.S.GPalanniPANDAPaolaPAOLETTIPARMARIKAPassaparolaPEMLAPerre ShoesPESETTOPETER KAISERPHENDDIPierlucciPindianPINIOLOPiovanelliPlatiniPLATINOPLOMEPoliniPoliviPollensiPOPULAR FASHIONPopushierPORLANOSAPossR'sPP3PRADAPREDATORPrevalentPrime TimePRINCESSPROMENADEPupillQCYDQI CAI HUQINWERAFAELLOrebelleRED CLASSRED CLASSICRED ROSERenato BalestraRendyRENERRenzanaRENZONIReuchLLRIBBICARICCORONARich GirlRINTOMANIRIPKARita BRAVURORITZORIVAGE LINEROBERTA FARCROBERTO BOTELLAROCCOLROJDENRolacontiROMANA RICCIRONZOROSBOONIROSCINIRose CorvinaROYALLINORoz MariROZA DOSERUSARIS.CREASSabinariSALINASAMDECESamiraSAN MARKOSANDENNASANDRA VALERISANDWAYSantoriniSASSasha FabianiSAVANA VERTTISELF COLLECTIONSERGIO VALENSASHAGALSHAGUMSHAMS AL mahabaSHANDIANSHARUISHESHEMSShetonShidaliSINTASITI MODASMSOFFI SOLITASOFIASOFT WINDSoganSolarisSOONBOSOPEIASorte FeliceSP LIONSPACESPAGNASPECTRASPRING WAYSpurSTARTSteel & landSTELLASTELLA MARCOStella VirgoSTILETTISTILLETOSTOALOSStramodaSTRIMMASTROBBSSTYLSTYLE NO.SUFINNASUMMERSUMMER GIRLSUNINORSUNNYSupaiSUPER STYLESWEMMTaccoTAKERSTall. LandTamarisTAROZZITellura & VestaTEMPOTEMPO KIDSTERVOLINATESOROTHANKSTIANMIMITIGERTLCOKTOFIMATOLEEAOTom.MTOP ORTORRINITosettiTRENDTRENDMARKOTUCINOTUDA.PUBGUGGUNICA SHOESUSELINAUSHUshakaUUUVAJRAVALENTESVALENTINAVALERIAVALKOVVALOR WANGVANESSAVasconteVeladaVELLUTOVenesiaVenetta shoesVero CuoioVero GrosiVERONIVIANMIMIvibramVicenzaVICINOVIGOROUSVilladorVILLIA MEDICIVinseraVITAVITACCIVITACCI KIDSVIVALDYViVattyVOFFIRAVOVEAVRWALZERWARRIORWilmarWitMooniXatemaYALISHUYAREVICKYYAROYCCYILIANYOCOCOYUZHUYE SHOES (YzY)Yves Saint LaurentZALINIZANETTIZELIA CORINNAZENDENZHLOZILLE CLASSZIQIANZUMITAZYZАзбука снаАнберисбарракудаИринакапитошкакотофейКРЕПЛеопардМ. МичиПегассказкаСпартакшалунишка

Спецпредложение:

Вседанет

Результатов на странице:

5203550658095

Закрыть

Найти

Артикул: Кроссовки VCG01 черно-розовые-37

Материал верха:

искусственная кожа

Вид упаковки

картонная упаковка

Соответствие размеру

согласно размеру

Материал стельки:

искусственный мех

Внутренний материал:

искусственный мех

Высота задника:

10 см

odejdaobuv.ru


Смотрите также